教育學院

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教育學院成立於民國44年6月5日,時值臺灣省立師範學院改制為臺灣省立師範大學,初設教育、社會教育、體育衛生教育、家政教育、工業教育五個學系,發展迄今,本院共設有7個學系(均含學士、碩士及博士班)、5個獨立研究所、1個院級在職碩士專班。

本院為國內歷史最久之教育學院,系所規模、師資,及學生品質向為國內首屈一指,培育英才無數,畢業校友或擔任政府教育行政單位首長及中堅人才、或為大學校長及教育相關領域研究人員、或為國內中等教育師資之骨幹、或投入民間文教事業相關領域,皆為提升我國教育品質竭盡心力。此外,本學院長期深耕學術,研究領域多元,發行4本 TSSCI 期刊,學術聲望備受國內外學界肯定,根據 2015 年 QS 世界大學各學科排名結果,本校在教育學科名列第22名,不僅穩居臺灣第一,更躍居亞洲師範大學龍頭。

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    環境素養的媒體非正式學習:以參訪台北市環教場域之高齡者為例
    (2024) 林筑韋; Lin, Ju-Wei
    奠基於「非正式學習」及「環境素養」的理念,本研究探討高齡者如何透過媒體增進環境素養。研究方法包括:(1)調查台北市二環教場域高齡者的環境素養媒體學習概況;(2)透過訪談,發掘高齡者使用媒體進行非正式學習的經驗。依據Marsick及Watkins(2001)描述的「非正式及偶發學習模式」進行分析,結果顯示如下:1.情境脈絡:環教場所的設施及多元活動吸引高齡者學習相關知識;而高齡者主要以網路為非正式學習媒體。2. 觸發因子:觸發學習因子分為外在刺激及自發關注兩部分。3. 經驗解讀:高齡者傾向使用電視媒體學習「環境知識」及「環境態度/意向」,但因時間、費用等因素,部分放棄特定媒體或查找相關資料。4. 嘗試不同解決方法:高齡者認為媒體訊息有助於環境行動規劃,且網路(搜尋網站或社群媒體)更有助於學習提出解決方案的技能。5. 學習策略:高齡者傾向通過電視報導節目增進環境認知,並認為應由正規教育加強環境素養學習,從小開始培養環保觀念與行為。6. 執行方案:高齡者透過媒體學習產生執行方案,並使用社群媒體連結人際網絡,促使行動方案獲得支持。7. 評估結果:高齡者對預期中與預期外結果的評估各有不同,主要分為:(1) 視對象分享,避免引發負面回應;(2) 未經評估便與他人分享環境意識,促進共同行動。8. 學到的教訓:受訪高齡者在行動後的個人反思或人際討論,有助於釐清所學教訓。9. 建構情境:本研究中一位高齡者確實符合Papanagnou等(2022)提出的「計畫-執行-研究-行動」週期(PDSA),達到非正式學習循環。 上述分析顯示,對於具有高度環境熱忱的民眾而言,媒體是重要的學習來源並具明確目標;對於未具高度熱忱的民眾,所使用的媒體類型及內容較為分散,學習目標及效益較不直接。依據分析結果,本研究進一步對環境素養的推動及高齡者透過媒體進行終身學習等提出建議。
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    獨居高齡者日常生活資訊尋求與學習特性之探究-臺北市陽明老人公寓個案研究
    (2011) 吳婉菁
    本研究旨在探討獨居高齡者的獨居因素、生活方式和日常生活資訊尋求,並進一步探究資訊尋求和學習特性兩者的關聯性。為達此一研究目的,本研究採用質性研究取向,以「深度訪談」、「參與觀察」及「文件分析」作為資料蒐集之方式,並於2010年3月至2010年6月,訪談9位居住於臺北市陽明老人公寓之獨居高齡者,其中包含男性高齡者4位,女性高齡者5位,年齡從72歲至92歲。 歸納文獻探討及訪談資料之分析結果,提出研究結論如下: 一、高齡者獨居之成因 (一)傳統安養態度產生轉變 (二)年齡相仿之高齡者有相似的生活型態 (三)高齡者主動尋求獨居之居住型態 二、獨居高齡者的日常生活方式與資訊需求 (一)獨居高齡者的日常生活安排多與個人興趣、習慣養成和健康維護相關 (二)獨居高齡者的資訊需求以充實生活、人際關係和健康保健為主 三、獨居高齡者日常生活資訊尋求 (一)資訊類型的不同促使高齡者的資訊尋求管道有所差異 (二)網際網路的興起促使高齡者資訊尋求管道多元化 (三)高齡者所處之實體環境是影響資訊尋求的重要因素 四、獨居高齡者資訊尋求與學習特性之關聯 (一)導向型資訊尋求是促使高齡者進行非正式學習的重要方式 (二)公寓舉辦之課程是高齡者進行非正規學習的主要管道 (三)網際網路的興起,引發高齡者主動進行非正式學習 根據相關文獻檢閱、訪談及研究資料分析,本研究分別就「一般社會大眾」、「相關單位」及「未來研究方向」等三方面提出具體建議,分述如下: 一、一般社會大眾 (一)正視年齡歧視之議題 (二)積極推廣代間學習活動 二、相關單位 (一)提昇高齡者對於資訊科技之近用性 (二)加強辦理終極關懷、生死教育等相關學習課程或演講/講座 (三)藉由各式資訊管道的推廣,破除一般社會大眾對獨居高齡者的刻板印象 三、未來研究方向 (一)加強探討高齡者生活失序之狀態的資訊尋求 (二)進一步研究對象可涵蓋不同老人公寓或不同居住型態之獨居高齡者
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    Mobile guide system using problem-solving strategy for museum learning: asequential learning behavioural pattern analysis
    (John Wiley & Sons Ltd, 2010-04-01) Sung, Y. T.; Hou, H. T.; Liu, C. K.; Chang, K. E.
    Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio–visual guide systems. To gain a deeper understanding of the features and limitations of these guide systems in a museum-learning context and also to provide new designs that better guide learners in interacting with peers and exhibitions, in-depth exploration of learners' actual visits and analyses of their behavioural patterns is crucial. This study was based on empirical observation and analysis of the learning behaviours (recorded on video) of 65 elementary-school students who were placed into three groups: mobile guide with problem-solving strategy, audio–visual mobile guide and paper-based learning-sheet guide. By coding and analysing the video and conducting sequential analysis and frequency analysis of learning-related discussion content, behavioural interaction patterns were determined by which the features and limitations of the different types of guides were compared. Among the findings, it was discovered that the students in the problem-solving mobile guide group showed a higher level of two-way interactions with their peers and the exhibits, as well as more learning-related discussions. Relevant suggestions for teachers, researchers and guide-systems developers are also given.
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    Mobile guide system using problem-solving strategy for museum learning: A sequential learning behavioral pattern analysis
    (Wiley-Blackwell, 2010-04-01) Sung, Y. T.; Hou, H. T.; Liu, C. K.; Chang, K. E.
    Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio–visual guide systems. To gain a deeper understanding of the features and limitations of these guide systems in a museum-learning context and also to provide new designs that better guide learners in interacting with peers and exhibitions, in-depth exploration of learners' actual visits and analyses of their behavioural patterns is crucial. This study was based on empirical observation and analysis of the learning behaviours (recorded on video) of 65 elementary-school students who were placed into three groups: mobile guide with problem-solving strategy, audio–visual mobile guide and paper-based learning-sheet guide. By coding and analysing the video and conducting sequential analysis and frequency analysis of learning-related discussion content, behavioural interaction patterns were determined by which the features and limitations of the different types of guides were compared. Among the findings, it was discovered that the students in the problem-solving mobile guide group showed a higher level of two-way interactions with their peers and the exhibits, as well as more learning-related discussions. Relevant suggestions for teachers, researchers and guide-systems developers are also given.