「失去了身體之後,這次我們不再想回到故鄉」——蔡明軒創作自述
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2024
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本篇論文名稱取自作者自身的創作系列名稱「遊子——失去了身體之後,這次我們不再想回到故鄉」。遊子有遠遊、離鄉之意,而我挪用了遊子與故鄉兩者之間的關係。「遊子」代表著當今的我們,生活在數位日常中,時常游移在虛擬世界裡,遲遲不願返回現實——也就是我們的「故鄉」。當我們失去了肉身,將意識投入到這片數位汪洋中,也許我們不再像以前的遊子般,流連著現實、留戀著故鄉。本篇論文以創作者自身於碩士階段的創作為研究主題和對象,進行剖析、實驗、實作(展覽)與檢討。創作大致分為「泳池派對」、「遊子」與「義體計畫」三個系列,均是環繞當代人與數位空間之間的情感關係為主題,表現當代獨有的語彙和日常狀態,但所用之媒材與形式各有所不同,藉以表達該主題的不同面向。本篇論文首先以分析自身過往的創作,從中找出對於碩士階段創作的動機與目的,並且提出幾點疑問:若創作者選擇繪畫或實體裝置作為媒材,且以數位媒體的特殊形式、虛擬網路的視覺特徵、社群媒體之於當代社會的關聯與數碼時代有關的視覺文化為題材,為何選擇以寫實繪畫和立體裝置呈現而非使用數位媒體進行?在剖析自身的背景和對創作的疑問後,於第二章與第三章研究數位原民、後網路藝術與實體創作的靈光,從中找出自身創作的論點與價值。第三章以自身創作系列中的符碼和語彙進行說明,並將自身實驗創作的過程與展示方式加以描述。在第四章透過碩士階段所創作的各個系列進行詳細的論述,並總結本研究的結果與未來規劃。
The title of this thesis is based on the title of the author's own creative series, "Wanderer –– After losing our body, we don't want to return to our hometown anymore.". The word "wanderer" means to travel far away from home, and I have appropriated the relationship between wanderer and hometown. It represents our digital daily life, often wandering in the virtual world and reluctant to return to reality, our "hometown". When we lose our physical bodies and put our consciousness into this digital ocean, we may no longer be like the wanderers of the past, lingering on reality and hometowns. This thesis takes the artist’s own creations at the master's level as the subject and object of study, and analyzes, experiments, and reviews them. The works are broadly divided into three series: "Swimmingpool Party", " Wanderer" and "Prosthetic Project", all of which are themed around the emotional relationship between contemporary people and digital space, expressing the unique language and daily state, but using different materials and forms in order to express different aspects of the theme. This thesis begins with an analysis of my own past creations, from which I identify the motivation and purpose of my creations, and raises several questions:If the artist chooses painting or physical installation as the material, and takes the special form of digital media, the visual characteristics of virtual network, the connection of social media to contemporary society and the visual culture related to the digital age as the subject, why does the artist choose to use realistic painting and installation instead of digital media?If the artist chooses painting or physical installation as the material, and takes the special form of digital media, the visual characteristics of virtual network, the connection of social media to contemporary society and the visual culture related to the digital age as the subject, why does the artist choose to use realistic painting and installation instead of digital media? After analyzing my own background and doubts about my creation, I examine the inspiration of Digital Native, Post-Internet Art and the Aura of physical creation in Chapters 2 and 3 to find out the points and values of my creation. In Chapter 3, I illustrate the series with symbols and languages of my work, and describe the process and presentation of my experimental creation. Chapter 4 provides a detailed discussion of each series, concludes with the results of this study and future plans.
The title of this thesis is based on the title of the author's own creative series, "Wanderer –– After losing our body, we don't want to return to our hometown anymore.". The word "wanderer" means to travel far away from home, and I have appropriated the relationship between wanderer and hometown. It represents our digital daily life, often wandering in the virtual world and reluctant to return to reality, our "hometown". When we lose our physical bodies and put our consciousness into this digital ocean, we may no longer be like the wanderers of the past, lingering on reality and hometowns. This thesis takes the artist’s own creations at the master's level as the subject and object of study, and analyzes, experiments, and reviews them. The works are broadly divided into three series: "Swimmingpool Party", " Wanderer" and "Prosthetic Project", all of which are themed around the emotional relationship between contemporary people and digital space, expressing the unique language and daily state, but using different materials and forms in order to express different aspects of the theme. This thesis begins with an analysis of my own past creations, from which I identify the motivation and purpose of my creations, and raises several questions:If the artist chooses painting or physical installation as the material, and takes the special form of digital media, the visual characteristics of virtual network, the connection of social media to contemporary society and the visual culture related to the digital age as the subject, why does the artist choose to use realistic painting and installation instead of digital media?If the artist chooses painting or physical installation as the material, and takes the special form of digital media, the visual characteristics of virtual network, the connection of social media to contemporary society and the visual culture related to the digital age as the subject, why does the artist choose to use realistic painting and installation instead of digital media? After analyzing my own background and doubts about my creation, I examine the inspiration of Digital Native, Post-Internet Art and the Aura of physical creation in Chapters 2 and 3 to find out the points and values of my creation. In Chapter 3, I illustrate the series with symbols and languages of my work, and describe the process and presentation of my experimental creation. Chapter 4 provides a detailed discussion of each series, concludes with the results of this study and future plans.
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數位原民, 後網路藝術, 當代繪畫, 身體, 虛擬身份, digital natives, post-Internet art, contemporary painting, body, virtual identity