桌上遊戲融入課程領導人培訓之個案研究:以系統思考課程為例
dc.contributor | 林子斌 | zh_TW |
dc.contributor | Lin, Tzu-Bin | en_US |
dc.contributor.author | 孫宇安 | zh_TW |
dc.contributor.author | Sun, Yu-An | en_US |
dc.date.accessioned | 2019-08-28T11:36:36Z | |
dc.date.available | 2017-08-20 | |
dc.date.available | 2019-08-28T11:36:36Z | |
dc.date.issued | 2017 | |
dc.description.abstract | 本研究以「學校課程領導人培育計畫工作坊」作為研究的背景場域,研究者針對其中桌上遊戲融入系統思考課程的發展歷程,使用參與觀察法、文件分析及訪談法等進行個案研究。在教育現場上,《第五項修練》中的「系統思考」作為一思考的工具,其與課程領導是相輔相成的,十二年國教政策脈絡下,教育人員亟需此相關增能。桌上遊戲「卡卡頌」(Carcassonne)之遊戲規則進行轉化、重新設計的體驗活動,將協助工作坊參與學員於動態歷程中深刻體會「系統思考」的內涵,為一桌上遊戲應用於教育領域之中的創新課程設計。課程施行回饋中顯示,學員認為此課程確實有助於體驗系統思考的內涵,並能回歸至教育現場的連結。本研究發現為下列三點: 一、桌上遊戲融入系統思考課程的發展歷程為一滾動式修正歷程,透過課程模組化的進行,將能因應不同的參與對象特性、課程時間,並融入教育相關議題,使課程更具彈性與多元性。 二、「卡卡頌」(Carcassonne)桌上遊戲的選用,就其遊戲特色與開放性,與課程結合後,確實能引起動機並協助深入理解「系統思考」之內涵,有助於參與學校團隊的互動與團體動力的發展。甚而相關參與者因受此課程設計的啟發,將其進行轉化,產生擴散性的影響。 三、學員的產出包含使用系統思考中的「九大基模」,以環路圖進行繪製,呈現教育現場的相關議題。透過分析相關產出,呈現基模於教育領域中使用的特殊性。 | zh_TW |
dc.description.abstract | This research focus on developing systems thinking module with a board-game-based activity within ‘Cultivating Curriculum Leader’ workshop. As a thinking tool, “systems thinking” is viewed as part of “curriculum leadership”. Therefore, it is a crucial tool for those potential curriculum leaders. Data are from participatory observation, document analysis and interviews with work shop participants. Participants of this workshop learned about “systems thinking” via the board-game, “Carcassonne”. This research has the following three findings: 1. The development of systems thinking module with the board-game-based learning activity is a cycle of developing, implementing and revising. 2. The board game “Carcassonne” could be used to deepen the understanding of systems thinking, improving interaction and the development of group dynamics. 3. The participants are able to apply archetypes to describe related issues in schools. | en_US |
dc.description.sponsorship | 教育政策與行政研究所 | zh_TW |
dc.identifier | G060316006E | |
dc.identifier.uri | http://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22G060316006E%22.&%22.id.& | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/91193 | |
dc.language | 中文 | |
dc.subject | 系統思考 | zh_TW |
dc.subject | 桌上遊戲融入課程 | zh_TW |
dc.subject | 課程領導 | zh_TW |
dc.subject | systems thinking | en_US |
dc.subject | board games | en_US |
dc.subject | curriculum leadership | en_US |
dc.title | 桌上遊戲融入課程領導人培訓之個案研究:以系統思考課程為例 | zh_TW |
dc.title | Cultivating Curriculum Leadership through Board-game: A Case Study of ‘Systems Thinking’ Module | en_US |
Files
Original bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- 060316006e01.pdf
- Size:
- 2.1 MB
- Format:
- Adobe Portable Document Format