動靜之間-圖案在動畫中的應用

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2010

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資訊時代的訊息傳播快速,為了應付快速消費的資訊需求,視覺再現形式經常被視為比起任何對等的字面意義來的更加生動和直接,類似圖案(pattern)那種能夠有效、立即傳遞資訊的方式,被大量的運用。而動畫(animation)本身即為操作圖案與視覺知覺的交互關係,不論視覺畫面構成的方式如何,都會牽動觀者心理等抽象的感受;加上動畫的構成中,也是一種造形元素在時間軸上的變化,基於視覺繪畫中所探討的主要是造形的構成,造型的構成中又常常將簡化的圖案賦予其符號性,本論文中所探討的圖案就是由點線面所構成的物件。 圖案本身除了同時兼具一個完整的形態(Form)與物件(Object)的功能應用之外,透過分析圖案的符號性與視覺知覺的關係,可以進一步探討靜態圖案轉變為動態動畫的過程與可能的應用。是以本論文將分析圖案物件的屬性與視覺知覺的關係,並探討靜態圖案轉變為動態動畫的過程與應用可能性。
On the Information Age today, for using large of message of the communication and the information is quickly, it’s necessary to require vivid and direct more than with literalness and the form such as using patterns for visual representation has become an important means of communication. For animation, it’s a basic to operate the interaction between the images and the visual perception. No matter what kind of the composition of the visual form, it always connected the abstract feelings of the viewer’s psychology. Together with the composition of the animation is also a kind of shape elements changes in the timeline and the explored in the visual painting is mainly in the composition of the shape. In addition, people usually giving a simplified pattern with symbolic. Patterns discuss in this article is constituted by a point, line, and plane objects. Patterns both with a complete form and a function as an object, by analyzing the pattern of symbolic and the interaction with visual perception, it could be further explored the process of the possible applications between the static patterns into dynamic animations.

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圖案, 物件, 動畫, 視覺知覺, 完形理論, 符號, Pattern, Object, Animation, Vision, Gestalt, Symbol

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