國中學生電子運動遊戲涉入,流暢體驗與課業壓力之研究
dc.contributor | 黃金柱 | zh_TW |
dc.contributor | Chin-Chu Huang | en_US |
dc.contributor.author | 吳常榮 | zh_TW |
dc.contributor.author | Chang-Jung Wu | en_US |
dc.date.accessioned | 2019-09-05T07:43:44Z | |
dc.date.available | 2010-6-28 | |
dc.date.available | 2019-09-05T07:43:44Z | |
dc.date.issued | 2010 | |
dc.description.abstract | 本研究目的旨在探討國中學生電子運動遊戲涉入、流暢體驗與課業壓力之影響關係。以新竹縣縣立國中學生為研究對象,藉由自行編製之「國中學生電子運動遊戲涉入、流暢體驗與課業壓力問卷」進行調查。本研究採兩階段抽樣,第一階段採分層比例抽樣,抽選新竹縣縣立國中共10所學校;第二階段採叢集取樣,從選取的學校中之一年級、二年級以及三年級隨機各抽取一個班,共抽取30個班級,共發出883份問卷,回收有效問卷共695份,有效回收率為81%。問卷資料回收後經SPSS12.0及LISREL8.80 等統計套裝軟體進行資料處理,本研究結果發現: (一)性別與零用金在電子運動遊戲涉入上達顯著差異,而年級未達顯著差異。(二)性別、年級以及零用金在流暢體驗上皆達顯著差異。 (三)性別、年級以及零用金在課業壓力上皆未達顯著差異。 (四)電子運動遊戲涉入並不會直接影響課業壓力,但電子運動遊戲涉入會間接影響流暢體驗後再影響課業壓力。因此,流暢體驗扮演著重要的中介變項。 | zh_TW |
dc.description.abstract | The relationship between Junior high school students' electronic sport games involvement and flow experience and academic stress has been studied. This research is based on a two stage sampling methods via a special designed questionnaire and survey. The first is stratified proportion sampling method carried out on 10 Junior high schools in Hsin-Chu county. The second is cluster sampling method on 30 classes, one class from each grade of the selected 10 schools. Survey efficiency is 81%, with 695 effective questionnaires returned from 883 issued questionnaires. These data has been analyzed by SPSS12.0 and LISREL8.80 and it is found: (1) Gender and personal allowances, instead of age of teenagers are highly related to electronic sport games involving. (2) All of gender, personal allowances and age is correlated to flow experience. (3) None of gender, personal allowances and age is correlated to academic stress. (4) Doesn't impact academic stress. Instead, electronic sport games involvement is affective to flow experience which affect academic stress. This thesis concludes flow experience plays a key bridging role. | en_US |
dc.description.sponsorship | 體育學系 | zh_TW |
dc.identifier | GN0596043312 | |
dc.identifier.uri | http://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22GN0596043312%22.&%22.id.& | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/105434 | |
dc.language | 中文 | |
dc.subject | 電子運動遊戲涉入 | zh_TW |
dc.subject | 流暢體驗 | zh_TW |
dc.subject | 課業壓力 | zh_TW |
dc.subject | electronic sport games involvement | en_US |
dc.subject | flow experience | en_US |
dc.subject | academic stress | en_US |
dc.title | 國中學生電子運動遊戲涉入,流暢體驗與課業壓力之研究 | zh_TW |
dc.title | Relationship between Junior High School Students' Electronic Sport Games Involvement and Flow Experience and Academic Stress | en_US |