情境電子繪本結合遊戲式英語教學法對六年級學生背誦英語字彙學習成效之研究

dc.contributor張晏榕zh_TW
dc.contributor.author林怡鵑zh_TW
dc.contributor.authorLIN , YI-JIUANen_US
dc.date.accessioned2019-09-04T08:40:49Z
dc.date.available2022-12-31
dc.date.available2019-09-04T08:40:49Z
dc.date.issued2017
dc.description.abstract本研究旨在探討英語電子情境繪本結合遊戲式英語教學法對六年級學生背誦英語字彙學習成效之影響。研究以實驗法為設計主軸,將四個六年級班級隨機分成兩班實驗組與兩班對照組,將英語電子情境繪本結合遊戲式英語教學法融入實驗組的課程,與英語情境電子繪本融入CD跟讀練習與英語字彙記憶教學法作為對照組,探究實驗組與對照組英語字彙背誦的學習成效差異,後對實驗組學生進行英語問卷調查,藉以了解學生情意面的學習態度與學習動機認知概況。 研究結果顯示,英語電子情境繪本結合遊戲式英語教學法對六年級學生英語字彙學習成效的影響如下: 一、英語電子情境繪本結合遊戲式英語教學法對六年級學生在英語字彙學習成就上有所助益,尤其是對中低英語學習成就的學生而言,在英語字彙學習成就上有所助益。 二、英語電子情境繪本結合遊戲式英語教學法對六年級學生在英語字彙背誦上有幫助。 三、英語電子情境繪本結合遊戲式英語教學法對六年級學生在英語學習的態度與動機上呈現正向表現。 茲盼望對國小高年級英語教學實務及提升學生英語字彙背誦的學習成就有實質助益,研究供相關領域參考。zh_TW
dc.description.abstractThe study is to explore the English vocabulary learning teaching achievement combined situational e-picture books with game-based learning method on grade sixth students in elementary school in Taipei. The research implemented experimental method to divide four classes into experimental group combined situational e-picture books with game-based learning method and control group combined the same e-picture books with listening English CD, vocabulary-memorizing teaching method. Afterwards, researcher applied paired t-test and questionnaire to see students’ learning achievement and attitudes toward English learning. By way of comparing the game-based learning method with the ordinary ones, the study shows the results as following statement. First, English vocabulary learning teaching achievement combined situational e-picture books with game-based learning method could improve the English achievement, especially toward medium and low level learners on grade sixth students. Second, English vocabulary learning achievement combined situational e-picture books with game-based learning method could facilitate students’ English vocabulary memorization. Last but not least, English vocabulary learning teaching achievement combined situational e-picture books with game-based learning method encourage students’ English learning attitude and motivation. Furthermore, the results and suggestions could be some of the directions for educators, the authority and other researchers related to this field.en_US
dc.description.sponsorship圖文傳播學系zh_TW
dc.identifierG0004723110
dc.identifier.urihttp://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22G0004723110%22.&%22.id.&
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/99476
dc.language中文
dc.subject電子繪本zh_TW
dc.subject情境教學zh_TW
dc.subject遊戲教學zh_TW
dc.subject英語字彙zh_TW
dc.subject學習成效zh_TW
dc.subjecte-picture booksen_US
dc.subjectSituational English Teaching(SLT)en_US
dc.subjectGame-based English Teachingen_US
dc.subjectEnglish vocabularyen_US
dc.subjectlearning achievementen_US
dc.title情境電子繪本結合遊戲式英語教學法對六年級學生背誦英語字彙學習成效之研究zh_TW
dc.titleThe Study of English Vocabulary Learning Achievement Combined Situational E-picture Books with Game-based Learning Method on Grade Sixth Studentsen_US

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