遊戲對三年級學生注意力及挫折容忍力之影響-以藏找遊戲為例
Abstract
本研究旨在探討藏找遊戲對國小三年級學生注意力、挫折容忍力之影響,以了解藏找遊戲實施後,學生的注意力、挫折容忍力是否有顯著提升。研究結果供教育工作者及未來相關研究者參考。
研究採不等組前後測設計,以新北市某國小三年級兩班為研究對象,實驗組24人,控制組23人。研究工具採用「多向度注意力測驗」及「挫折容忍力量表」進行量化分析。研究結果發現:
一、實驗組在「多向度注意力測驗」的「總測驗」、「選擇性注意力分測驗」、「分離性注意力分測驗」及「持續性注意力分測驗」之得分顯著優於控制組。
二、實驗組在「多向度注意力測驗」的「總測驗」、「選擇性注意力分測驗」、「分離性注意力分測驗」及「持續性注意力分測驗」之前後測的得分有顯著差異。
三、實驗組在「挫折容忍力量表」的「總量表」、「學業分量表」及「人際關係分量表」之得分顯著優於控制組。
四、實驗組在「挫折容忍力量表」的「總量表」、「學業分量表」及「人際關係分量表」之前後測的得分有顯著差異。
本研究獲致的結論如下:
一、藏找遊戲能提升國小三年級學生的整體注意力表現。
二、藏找遊戲能提升國小三年級學生的選擇性注意力、分離性注意力及持續性注意力。
三、藏找遊戲能提升國小三年級學生的整體挫折容忍力表現。
四、藏找遊戲能提升國小三年級學生在學業及人際關係兩方面的挫折容忍力。
The purpose of this study is to explore the impact of Hidden Pictures Games on the attention and frustration tolerance of Primary school third graders in order to understand whether the students' attention and frustration tolerance have improved significantly after the implementation of the game. The results are for educators and prospective researchers. The two groups were selected as the subjects of the study, and the experimental group has 24 people and the control group has 23 people. The research tools use the "multi-dimension test on attention" and the "frustration tolerance scale" for quantitative analysis. The results show that: 1.To the experimental group, there were significant differences between the before test scores and the after test scores in the "multi-dimensional test on attention" and were significantly better than the control group. 2.To the experimental group, there were significantly differences between the before test scores and the after test scores in the "frustration tolerance scale" and were significantly better than the control group. 3.Hidden Picture games is helpful for improving the attention and frustration tolerance of Primary school third grader.
The purpose of this study is to explore the impact of Hidden Pictures Games on the attention and frustration tolerance of Primary school third graders in order to understand whether the students' attention and frustration tolerance have improved significantly after the implementation of the game. The results are for educators and prospective researchers. The two groups were selected as the subjects of the study, and the experimental group has 24 people and the control group has 23 people. The research tools use the "multi-dimension test on attention" and the "frustration tolerance scale" for quantitative analysis. The results show that: 1.To the experimental group, there were significant differences between the before test scores and the after test scores in the "multi-dimensional test on attention" and were significantly better than the control group. 2.To the experimental group, there were significantly differences between the before test scores and the after test scores in the "frustration tolerance scale" and were significantly better than the control group. 3.Hidden Picture games is helpful for improving the attention and frustration tolerance of Primary school third grader.
Description
Keywords
注意力, 挫折容忍力, 遊戲, attention, frustration tolerance, games