以數位學習模式實施高中圖書館利用教育成效研究
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2006
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本研究旨在探討導入數位學習型態的高中圖書館利用教育之可行性並評估整體實施成效,藉以改善圖書館現場從業人員長久面臨的困境,提升圖書館利用效能。本研究設計以質性為發展主軸,輔以量化學生學習成效分析驗證研究成果,研究策略是先以焦點訪談方式建立利用教育課程單元,接著評估與架設數位學習管理平臺,再以ADDIE系統化教學模式設計數位學習教材,經預視與修正教材內容後,實際運用於圖書館利用教育活動。
研究以國立苑裡高中高一普通班407位學生為對象,蒐集學習者前、後測成績表現及線上投票之數據,經比較分析後做成結論。研究發現92%學生認為高中求學時期,需要利用學校圖書館,同時有95%的對象表達實施圖書館利用教育課程有助於利用圖書館資源;在歷經數位學習活動後,學生的測驗成績平均數由未學習前的42.33大幅進步至80.49,且90%的學生表示已達成既定學習目標,83%的學習者同意學習成果獲得改善,81%的學習者認為可以吸引學生主動學習,綜合以上結果顯示,本研究的實施成效可實踐初始的研究動機與目的。
就研究歷程分析發現,國內資訊網路環境已臻成熟,適合推動數位學習活動,高中圖書館利用教育的靜態課程大部分都可以利用數位學習模式來實施,並可以提升學生學習意願,增加學習成果,整體學習成效良好,實施時可不受時間限制,並可節省人力、物力,因而本研究規劃的數位學習模式適合用於高中圖書館利用教育課程,同時可解決傳統高中圖書館利用教育實施時的困境。
最後根據研究所得結論,針對以數位學習模式實施高中圖書館利用教育相關議題提出建議,以為參考。
The research aims to explore the viability of adopting e-learning in senior high school library use education and assess the effects of e-learning so as to lighten librarians' burden and improve the effectiveness of library use. The primary research method is qualitative analysis, and the auxiliary method, quantitative analysis of students' learning effects to test and verify the findings of the research. The method is to design user education courses through focus interviews; to plan and set up an e-learning management platform; to design e-learning materials on ADDIE Instructional System. After proper preview and modification, the materials can be used in the library use education activities. The research takes as subjects National Yuan-Li Senior High School’s 407 tenth graders in average classes, reaching the conclusion by assessing and comparing their learning effects before and after the adoption of e-learning and analyzing their online voting results. The research finds that 92% of the students think it necessary to access the school library, and 95% of them consider library use education courses to be helpful in the effective use of library resourses. After e-learning activities, the students make impressive improvement on their average score, from 42.33 to 80.49. 90% of them think that they have achieved the goal of learning; 83% feel that their learning effects have improved; and 81% think that e-learning can motivate students to learn actively. The above findings prove that the proposed methods help reach the desirable goals the research aims to achieve. The findings of the research indicate that Taiwan’s information technology has been adequately developed to begin the adoption of e-learning. Most of the indoor library use education courses can be conducted by means of e-learning. Adoption of e-learning in library use education is conducive to the arousing the learners’ interests and the improving of learning effects. E-learning can be performed anytime and save manpower and money. Therefore, the e-learning mode designed by the research is suitable to senior high school library use education courses and can solve the problems with the traditional library use education in senior high school. At the of the research, based on the findings of the research, I put forth, as references, proposals on the adoption of e-learning in senior high school library use education and related issues.
The research aims to explore the viability of adopting e-learning in senior high school library use education and assess the effects of e-learning so as to lighten librarians' burden and improve the effectiveness of library use. The primary research method is qualitative analysis, and the auxiliary method, quantitative analysis of students' learning effects to test and verify the findings of the research. The method is to design user education courses through focus interviews; to plan and set up an e-learning management platform; to design e-learning materials on ADDIE Instructional System. After proper preview and modification, the materials can be used in the library use education activities. The research takes as subjects National Yuan-Li Senior High School’s 407 tenth graders in average classes, reaching the conclusion by assessing and comparing their learning effects before and after the adoption of e-learning and analyzing their online voting results. The research finds that 92% of the students think it necessary to access the school library, and 95% of them consider library use education courses to be helpful in the effective use of library resourses. After e-learning activities, the students make impressive improvement on their average score, from 42.33 to 80.49. 90% of them think that they have achieved the goal of learning; 83% feel that their learning effects have improved; and 81% think that e-learning can motivate students to learn actively. The above findings prove that the proposed methods help reach the desirable goals the research aims to achieve. The findings of the research indicate that Taiwan’s information technology has been adequately developed to begin the adoption of e-learning. Most of the indoor library use education courses can be conducted by means of e-learning. Adoption of e-learning in library use education is conducive to the arousing the learners’ interests and the improving of learning effects. E-learning can be performed anytime and save manpower and money. Therefore, the e-learning mode designed by the research is suitable to senior high school library use education courses and can solve the problems with the traditional library use education in senior high school. At the of the research, based on the findings of the research, I put forth, as references, proposals on the adoption of e-learning in senior high school library use education and related issues.
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高級中學, 圖書館利用, 數位學習, SCORM, Senior high school, Library use, E-learning, SCORM