Designing an electronic guidebook for learning engagement in a museum of history
dc.contributor | 國立臺灣師範大學教育心理與輔導學系 | zh_tw |
dc.contributor.author | Sung, Y. T. | en_US |
dc.contributor.author | Chang, K. E. | en_US |
dc.contributor.author | Hou, H. T. | en_US |
dc.contributor.author | Chen, P. F. | en_US |
dc.date.accessioned | 2014-12-02T06:38:46Z | |
dc.date.available | 2014-12-02T06:38:46Z | |
dc.date.issued | 2010-01-01 | zh_TW |
dc.description.abstract | Museums provide important avenues for lifelong learning, and using information and communication technology to maximize a museum’s lifelong learning potential is a recognized issue. This study proposed a human–computer–context interaction (HCCI) framework as a guide for designing a mobile electronic guidebook for a history museum. To fulfill the goals of the HCCI framework, two strategies, problem-based inquiry and historical-context-embedded visiting, were used to implement a HCCI guidebook. To evaluate the effects of the HCCI guidebook, this study conducted an experiment to compare three visiting modes: Visiting with the HCCI guidebook; visiting with a worksheet; and visiting without any supplementary tools. Sixty-two college students participated in the evaluation of the HCCI guidebook in the Tang dynasty tri-color glazed pottery exhibition at the National Museum of History. The results showed that the students with the HCCI guidebooks had, on average, a longer holding time with exhibits than either students with paper-based worksheets or students without supplementary materials. However, there were no significant differences in the knowledge gained about exhibits among the three modes. | en_US |
dc.description.uri | http://www.sciencedirect.com/science/article/pii/S0747563209001241/pdfft?md5=223c4949235d3e335c60592b436b05c1&pid=1-s2.0-S0747563209001241-main.pdf | zh_TW |
dc.identifier | ntnulib_tp_A0201_01_044 | zh_TW |
dc.identifier.issn | 0747-5632 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/40711 | |
dc.language | en_US | zh_TW |
dc.publisher | ELSEVIER | en_US |
dc.relation | Computers in Human Behavior, 26(1),74-83. | en_US |
dc.relation.uri | http://dx.doi.org/10.1016/j.chb.2009.08.004 | zh_TW |
dc.subject.other | Museum | en_US |
dc.subject.other | Informal leaning | en_US |
dc.subject.other | Mobile learning | en_US |
dc.subject.other | Guidebook | en_US |
dc.subject.other | Life long learning | en_US |
dc.subject.other | Interactive learning environment | en_US |
dc.subject.other | Multimedia/hypermedia systems | en_US |
dc.title | Designing an electronic guidebook for learning engagement in a museum of history | en_US |